This is the work-in-progress website of the :F server family and mod for the
Q3 clone game called OpenArena as you surely know,
that's why you are here. The server is located in
with a superb low latency connection
for european players. It runs a mod called failmod with some nice features in the beginning
to enhance and make the casual pub baseOA CTF gameplay playable, but later - as it grew and temporarily
resurrected the otherwise dead game as a sideeffect - received some competitive features too,
to play higher quality games.
The mod is based on version 0.8.1 (the one-and-only-true-version) of OA, running on a modded 0.8.8 engine,
with a modded vm and an autodownloadable clientside vm, + equipped with a sophisticated featurerich adminscript.
Stupid and Insta also got the latest (033) update (force enemymodels, colors, crosshairs, etc. Don't forget to /cg_forcemodel 1 first!).
If you don't change anything in your cfg, everything should look and feel the same as before. However if you played on a server before that already did set the same cvars added to 033
(or you copied cfgs across mods) you will see things have changed.
You should be able to revert back to your old settings you got used to, or use the new cvars for a more personalized cfg.
Enemy and team colors do not work in spec. Join!
Read the news carefully, especially this one, check cvars!
Callvote text and demorecording text overlaps: You can move either the cv one or the RECORDING one.
The match won't start until teams are even to prevent to notorious case of:
>15 minutes in, they still not ready
>game never starts
>someone has enough and leaves or joins spec
>game immediately starts with lopsided teams
"But we want to play 3vs5!" -- fine, there are many other servers out there ;)
Hint: you can keep everyone's readystate during a false-start (when someone says wait) by joining spec for a moment. No need to @restart.
Borrowed some crosshairs: /cg_drawCrosshair <value>
If you have a hard time seeing the default crosshairs it is strongly recommended to try the new ones! They are so much easier to see.
fm033: pm skins and louder model sounds. (only at genius yet)
IMPORTANT: If you can't connect anymore to genius after this update because YOU or
a lovely serveradmin f*cked up your config follow the instructions here, especially the DELETE part!
If you receive an error msg with instructions try that first! Also try setting /cg_forcemodel 0/cg_enemymodel "" and /cg_teammodel "" (yes, there is nothing between the two "s),
but only if you are experiencing problems! ie: could not connect, type those, try again! Other thing you should do is
setting your own model in the menu to default sarge!
The following models have pm skins now: smarine/pm sarge/pm major/pm.
Enable forcing by typing /cg_forcemodel 1, then select the model you want to use as enemy with
/cg_enemyModel smarine/pm, and for example /cg_teamModel major/pm for your team model! Notice the trailing /pm after the model name! If you want to colorize
it, you should add 'pm'! You can still select the standard bright green sarge (as that one looks the best) with /cg_enemyModel sarge/default
(or any other model)
and use only a pm skin for your own team, if you don't like the plain white sarge for example. Note: Both model cvars must be set to make it work, otherwise you fall back to old /cg_enemyAlwaysGreen behaviour.
The settable colors are in hexadecimal RGB notation with a preceding 0x like in QL and other OA mods.
Here is a sketch to have an idea about the format of the cvars and their values, and to imagine how the colors would look on models.
The penis on the right represents the enemy with default settings, while the dildo
on the left means your team.
Click the buttons to change colors! The corresponding cvar in the middle will change on-the-fly! Copy-paste the resulting settings
into your autoexec.cfg! (Find help here on locating that file)
Team head color
Team torso color
Team legs color
set cg_teamHeadColor 0x
set cg_teamTorsoColor 0x
set cg_teamLegsColor 0x
set cg_enemyHeadColor 0x
set cg_enemyTorsoColor 0x
set cg_enemyLegsColor 0x
set cg_enemyModel smarine/pm
set cg_teamModel major/pm
set cg_forceModel 1
Enemy head color
Enemy torso color
Enemy legs color
Note: in-game the models are much brighter than these because of gamma. The default
slight pink tint is barely noticable.
Tip: Always keep the thin lightness slider (on the right side of color selector) at the top, you want bright skins afterall!
Select the desired color from the top of the hue selector (the large rectangular area), then carefully click lower vertically
while keeping the hue (the horizontal position) intact. You should receive a nice usable brightskin color!
Alternatively, you can just use /cg_forcemodel 2 to force enemy to smarine/pm and your team to major/pm or
/cg_forcemodel 3 for your team as major/pm, enemy as sarge/pm, however specifying a model with cg_enemymodel and
cg_teammodel takes precedence.
Note: Disable your old /cg_enemyAlwaysGreen setting if you use pm skins instead, by setting it to 0!
Tip: you can still force sounds while using pm skins with /cg_enemySound and /cg_teamSound!
These cvars are NOT archived by default! If you have found a nice color-combo you should do a /seta cg_enemyHeadColor 0xRRGGBB
for each of the color cvars followed by a /writeconfig q3config.cfg to have them archived! Otherwise if you quit OA you LOSE
your settings! However, adding them to autoexec.cfg or a separate cfg file is the preferred and recommended method.
Sarge and Smarine received superloud sounds, Major was already loud enough. Default value for forcesound is not that useful anymore,
consider forcing sarge or smarine instead!
If you are coming from stupid or insta the sounds will still sound quiet. /quit the game, restart it, connect to
genius again, enjoy!
Try some preconfigured statusbars: /exec hud1 /exec hud2 /exec hud3 /exec hud4 /exec hud5
if you are too lazy to set your own!
/exec huddefault if you don't like them.
Tip: You can use one of the preconfigureds as a skeleton and modify only the settings you don't like!