Try some preconfigured statusbars:|
if you are too lazy to set your own!
/exec huddefault if you don't like them.
Tip: You can use one of the preconfigureds as a skeleton and modify only the settings you don't like!
Crosshairs are not eggshaped anymore when using a weird resolution by default.
cg_crosshairAspectRatio to the rescue if you prefer the good old 081ish eggshaped xhairs (I do!). The value is a float - you can even set custom egginess - ie: 1.5 draws an egg. 0.5 an egg on it's side.
Drop things with /droppowerup /dropweapon /dropflag and /droparmor or use the universal (to have less binds) /drop to drop the powerup if you have one or the flag if you have one or a weapon if you don't have any of the aforementioned items.
It accepts an argument: "powerupfirst" or "flagfirst" to change the order of precedence.
For example: You have a powerup and you are the carrier, and you have this bind: /bind g drop flagfirst. Pressing g will drop the flag, pressing again will drop the powerup and again it will drop your weapon.
If you want to get good also consider using /kill as the ultimate tactical superdrop! It drops the flag, the powerups, your current
weapon and it drops dead you too at the same time! When you are on low hp and there isn't any immediate danger it is superuseful: you will respawn anyway with full hp!
Customize the statusbar with hud_TAB elements. The hp, armor, ammo, the flag and their icons can be moved and resized.
The cvars are:
x y are coords, w and h are font widths and heights, g is gap between numbers, i means icon, s stands for size.
More info at cvars.
s_ambient : The washing machine at mkbase, the torches at sago, the horses at cp1, and all the annyoing looping ambient sounds can be disabled with this one.|
cg_crossHairHealth needs 2 as the argument to colorize the crosshair, and it matches the HUD color health now not the 088 colors. Needed to be 081 friendly
(there are so many with tainted configs coming from 088 servers set to 1 but prefer white xhair and 081 ui does not have the option to turn it off), ugly setting but you can understand why.
With this new bot-balancer seeing 9vs9 while it's 9vs7 in reality became annoying (wasn't a problem when bots left when it was more than 2v2). Fixed, the 'vs' field counts only humans.
There is a /+acc command to view your accuracy while playing, bind it!: /bind +acc v, press v in-game. It will show your acc if you are playing,
otherwise if you spectate someone you will see his/her acc. (If you are idling in spec not following, your acc will be shown)
(The old serverside-only hackish .acc way still works)
Individual weapon accuracies are displayed anyway at the bottom of the screen when the scoreboard is visible - the board is visible if you press your +scores bind or you die, so don't really have to bind +acc. Just use your scoreboard bind (Tab by default)!
Or even better: just simply die! Voilà!
Some cvars were added or their function have been modified: (click for detailed description)
When the losing team has less players a bot (or bots) join to help out the struggling team until someone switches or says the magic word ('TEAMS') or until they start winning with less players.
When teams become balanced the bot leaves. This feature is only active at 'stupid'.|
Joining to make really weird teams (more than 2 teamsize diff) is not allowed anymore, even when trying to join losing team.
(The infamous ragelosejoin, when the winning team quits, and noone is switching from losers, noone is autoforced, the 'winners' start ragelosejoin. But why? They will be the
first to be balanced back to their old team.. and their advantage's gone)